Experience and Advancement

Experience and Advancement Synergy's experience and advancement system is as simple as I could make it; every player gets 5 experience points per session. More may be awarded for exceptional deeds through roleplay. To buy a new Skill, it costs 15 experience points. To raise a Stat, multiply the rating desired by three, and that is the cost to raise it by one. If you had an Agility of three, and wanted to raise it to four, it would cost twelve. The next point would cost you fifteen, and so on. Stat experience costs are also cumulative, thus if you had a Stat at three and wanted to raise it to five you would need to pay the 12 experience for four and the 15 for five for a total of 27 experience. For Mages and Dragons, Experience can also be used to lower Affinity. It costs your current affinity to reduce your affinity by 1. So if you had twenty affinity, you would have to spend twenty XP to lower it to 19.</P><WBR>